Gary Draws
Updates Every Sunday
Updates Every Sunday
Jan 22nd
Jan 16th
Jan 9th
Since I want this to be the headliner of the 3D section to my portfolio, I’ve been trying to get him as far along as I can. This week was a lot of refreshing myself with Zbrush and adding little details all over Greezer. I’ve started work on his robotic arms. The biggest challenge so far is trying to do hard surface modeling in Zbrush. It’s possible, but damn is it difficult on the first try. I’m going to try to have his model done by next week. Posing him is another question. If his arms aren’t portfolio-quality by then, I’ll just pose the body without attachments.
Jan 3rd
First up, the T-Rex model is done, for now, and the UVs are unwrapped. I opted not to start the textures just yet. I want to get it set up with a basic rig and test it beforehand. As I mentioned a couple updates ago, this is a new body type for me. I’m not sure how the skin deformation will look with the topology I currently have laid out. I’m sure there there are some inefficient loops yet to be discovered.
As for the bulk of the update for tonight: the Game Developer’s Conference (GDC) is around the corner, and I will be attending again this year. I want to get my portfolio together to talk with the folks at Epic, and many other studios who have their booths up in the Career Pavilion. I’ve sifted through all my work and picked out what I thought were my strongest pieces. They are arranged below in the rough order I intend to have them in my portfolio.
Throughout January, I will be compiling high resolution copies of all these pictures, re-rendering and finishing some of the 3D ones, and putting together 2 variations of a print portfolio. One will be of large size for display purposes. The other will be a pocket version that I can give out.
Images with a red border indicate that they are currently incomplete. Changes need to be made before they are can go in the portfolio.
What do you think of the selection? Would you agree with the choices or do you feel some should be removed/added? Please let me know in the comments below.
2D


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3D


Texture and Design

Dinosaurs with Guns
Jan 1st
Holiday family time means the update is a bit delayed. I’ll have that ready to go for tomorrow night.
Dec 18th
I’m disappointed I didn’t get the model done this week.
Regardless, here is game model in progress. There are a lot of ways this can be optimized yet.

As one might suspect, there will be no update next week, as it is Christmas.
Stop by on January 1st for the next update. I hope to have T-Rex’s model finished and textured by then.
Additionally, I will outline the plan for the new year, including a slight divergence from DwG in preparation for the Game Developer’s Conference in early March.
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Dec 11th
There was some more design this week and the start of T-Rex’s model. Here is his model sheet. They always look so startled.
I’ve never done a character of this body type. So, I’m not sure of the best places for edge loops on limbs. There will be some experimenting, but I’ll try to have the model finished by next week.

Dec 5th
Update: I added a few more states to the list and fixed some existing ones.
Here are some rough poses for the different animation states in an effort to find places where the character proportions are weak and to start the animation process. There are bound to be a number of smaller states added to ease the transition between some of these.
From this, I’ve discovered that his shins and forearms are just a bit too short.
This is all with an old copy of the rig. Fred, our team’s animator, has been working on making a much more efficient set of bones and skinning for this guy.

Nov 28th
Edit 2: Yup. Sick.
Edit: And as Monday night rolls in, I am apparently very fatigued tonight. Sorry about all the delays lately. I’ll have stuff to post tomorrow (Tuesday). Unless, of course, I am getting sick, because I certainly feel like crap. We’ll see. I’ll keep you all updated.
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Not much content available at the moment, due to the Thanksgiving weekend. I’ll have progress up later Monday night.
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