Gary Draws
I Do Other Stuff, Too!
I Do Other Stuff, Too!
Apr 9th
But the likelihood of strong updates around here will remain low. I recently got a freelance job that could take up to 20 hours each week outside of my day job, and on top of that, I am still working on some 3D commissions that were requested to not be shown until complete. I will try to update when I can, but unlikely on the weekly basis I’m used to. Updates will pop up whenever I get something done.
If you haven’t thrown my site on to your preferred RSS reader yet, now’s the time.
Mar 19th
There are actually some larger, health-related family issues arising, and I’m getting way too distracted emotionally to be focusing on art at the moment.
I’m going to be taking a hiatus from this site. I know it looks bad to not be able to meet some deadlines, especially when there are some GDC folk checking out my site, but family is more important than a job right now.
Mar 18th
My dad is leaving for about 7 months for his job, starting this Monday. I wanted to spend some time with him before he left. I’ll have the update ready for tomorrow.
Mar 12th
As many of you know, I had been preparing for GDC over the last few months in hopes that I could network a bit, get feedback on my work, and hear back about some open positions.
Overall, it went very well. I made a handful of good connections, and got to talk to some great studios. I got my portfolio reviewed by places such as Capcom Vancouver, Valve, Insomniac, and High Voltage. The feedback I received echoed each studios’ development philosophies. Some wanted me to focus more on one area over another, while others wanted me to continue to generalize.
Valve was really interested in knowing the history and story of the pieces I had in my portfolio. They wanted to see all the sketches that led up to the final product and why I made the design decisions that made it into the final piece.
Most disappointingly, however, is that the Epic booth wanted absolutely nothing to do with looking at my portfolio, and even claimed they have never offered such a service, despite my interactions with the booth last year. I was notably frustrated at the time, primarily because the woman behind the desk was condescending and rude, going as far as laughing me out of the booth. It hurt. I had worked hard since last year’s GDC and catered my portfolio to Epic over any other studio in hopes of getting a good review from the company I idolized the most. That didn’t go so well.
Regardless, the critiques I did receive really motivated me to focus my efforts into more of a complete package. I have good work, but I don’t push it far enough. I tend to stop on a picture when it is just “good enough”, and I only tend to make one or two of any certain kind of picture. To expand on my strengths, I will be trying to get back into working daily, even if it’s just for a brief period. I need to do more sketching and really drill home on the areas I love the most. I seem to have the most fun lately when I am sculpting in Zbrush, so I will be working in that.
For the next few months, I will work on fewer large projects, and instead work more on small pieces that can be finished in a couple days to a week. I need to build my foundations better and get really comfortable with techniques before I feel I should be completing complex things again.
I went to the zoo yesterday and took a bunch of pictures. For next week, I will be sketching from those and updating next Sunday.
Apart from the Career Pavilion, I spent a good amount of time checking out lectures and the expo floor.
There was a great design lecture from Richard Lemarchand of Naughty Dog talking about why it’s important to grab a player’s attention over trying to “immerse” them.
There was a great little museum about the History of 3D Game Graphics that had a bunch of playable stations showcasing 3D games across decades. I finally got a chance to play the Virtual Boy.
Here is a picture of some development kits from that museum.
Also, apparently we’re all evil people.
Mar 11th
Due to being gone for GDC, and then wanting to spend a day with the family, I will not have an update ready for tonight. Check back tomorrow evening, and I’ll wrap up some if the events of the conference and my plans going forward.
Mar 7th
Testing out the mobile WordPress app while I’m at the conference.
Ready to network like a rockstar!

Feb 29th
No update? I’ve been running around, making sure I get all my stuff prepared for GDC. Business cards, mini-portfolio’s, resume, It’s stuff not really worth posting pictures of.
On top of that, I’ve been talking details and juggling a couple potential commissioners. I’m all over the place at the moment.
This site will get back on schedule once I’m back from the conference.
Until then, have a picture of my dog.
Feb 19th
Greezer is done for what needs to get into the portfolio.
I got the UT3 Sweeney model into UDK with better lighting and whatnot. So, here are the portfolio pages for that. Still working on the overall layout though. This is taking far long than I was expecting. Blast my terrible graphic design skills.
Feb 12th
2 years and some change later, I finally got around to finishing the Mecha Sonic model. I tried to stick as close to the original sprite’s design as I could.

And here is the current layout to my portfolio. I’m printing it out in a book from http://www.blurb.com. There are a lot of changes yet to be made, but the basic template is there, sans the Tim Sweeney skin. Let me know what you think of the selections and organization so far.
Feb 5th
I was on vacation the last week, so that’s why there was no update last Sunday and there won’t be one tonight. Drinking rum on a beach with my wife and a one-legged Jamaican pirate seemed like a pretty good way to spend some time off.
I’ll be starting work on my portfolio again tomorrow evening, and I’ll have updates again next Sunday until I take off for GDC.
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