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The Plan

All right, I took this last week off from Road to Epic work to relax and get myself away from computers for a bit.
It worked well, and I’m feeling a lot better. Unfortunately, that means no update for tonight.

I found myself catching up on some quality game time and sleep. Half-Minute Hero was the obsession of the week.

It speaks well for the game that it plays in 30 second bursts, and I still managed to put in 7 hours without knowing it. A person can lose themselves in this addictive little gem.

Now, over this next week, I will have some good time available to work on the Road. Mostly over the weekend. Next Sunday will feature some progress on Dinosaurs with Guns and the start of a couple new pictures I owe some people.

GDC Prep

I’m taking off for the Game Developers Conference (GDC) soon, and I’ve been a bit preoccupied with getting prepared for that. I will update with some actual content tomorrow evening.


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Pause

Ok, tonight was mostly a wash due to a series of technical problems that arose, preventing me from doing any Unreal work. I fixed the issues, but lost a lot of time. So, rather than rush together something visual, I’ll continue with my plans but extend crunch week one more day to make up for it and update tomorrow.


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Head Sculpt Guide

Photo Reference Guide

If you would like me to model your head in Zbrush, please supply photos that meet this minimum requirement of angles. Try to get as even of lighting as you can with a neutral backdrop. The higher the resolution, the better. Remove any large accessories (like glasses or hats), and if you have longer hair, tie it back or just get it out of your face. Results would be best if somebody took pictures for you, or you made sure the camera was stable.
The facial expression doesn’t matter, as long as it’s consistent across all the pictures.

This is just the default Zbrush head, used as a quick and consistent reference. I didn’t model this.

Test

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