An in-progress kind of week.
I’m updating early since I’ll be working on some NDA stuff until late tonight.

First up, we have a ZBrush sculpt of Kuato from Total Recall. This time I started with some Zspheres and did dynamesh work to get it to this state.


Secondly, I started sculpting a muscle anatomy reference. This started from a dynamesh sphere and made its way into a skinless man!

I will continue to work on this for a while, but it’s fairly low priority.


And lastly, here is some work on Reyth’s low poly model. I hope to have that finished up shortly. Lots of optimizing to do yet.