Crunch Week 04 – Day 3

First up, we have the Heavy. Again from Team Fortress 2, it just seemed like a the next natural model to sculpt after the Medic.

Second, I sketched out a concept for how the combo system might work in Dinosaurs with Guns. I want the player to be able to choose 2 swappable weapons and an explosive device to combo enemies for XP bonuses. For a bit of clarification, the dinosaur doing the attacking switched from a shotgun to a machine gun in panel G.