It’s always a good idea to block out the motions before delving too deep into work with the engine. These animations are intentionally crude. Their purpose is to set up the basic timing for movement and combat.

Platforming Animation Test

Combat Animation Test

Also, here is some progress on the Marcus head. I’m just slowly experimenting with some brushes for his facial features. Remember that this model is only being worked on inbetween Dinosaurs stuff. So, updates will be fairly minor.