Crunch Week 05 – Day 5

I made the model sheet and put a big dent in the base model for Triceratops. Remember that I scrapped that last test model from last week. Now the model has topology that matters.
I’m still working on the art pipeline for these characters, as the methods I’m most familiar with apply mainly to super high poly models and heavy reliance on normal maps. DwG characters are quite a bit more simple.