Posts tagged tmech
I’m layering in details over the basic blocking that I set up last update. Gathering specific references and constructing the high poly model to try and look as functional as possible, without adding in too much superfluous stuff. I got some critiques about the hips not looking like they could hold the weight of the body, so I’ve beefed that area up a fair amount.
Working out the mechanical logistics and testing the overall form. Actual detailing will be coming up next week.
I haven’t forgotten about the T-Mech mod. Here is some engine progress.
And some Baldwin progress. There are a lot of new things I’m experimenting with on this sculpt, and it’s taking a lot of trial and error. So, in order to keep up with worthwhile updates I think I’m going to put Baldwin on the backburner for a bit. I’ll try to post stuff every now and then, when there is something worth showing.