Crunch Week 06 – Day 3

It’s one of those nights where progress looks minimal, but it consists of a bunch of little changes and optimizations. Triceratops has better edge loops all around his head, I built most of his mouth bag and teeth, fixed his eyes, and did some more UV unwrapping/scaling. His textures won’t be symmetrical in the final model, so the UV layout is far from finalized. I’m going to try to get him fully unwrapped and textured by Sunday.